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About Me

Hi, I’m Frank, a 3D Artist and Technical Artist with a strong foundation in cinematic storytelling and real-time interactive media.

I am currently a Master’s student at Carnegie Mellon University’s Entertainment Technology Center, where I focus on building immersive and expressive digital experiences through 3D environments, animation, and real-time pipelines.

My work centers on environment art, visual development, and animation, while integrating technical art practices such as real-time VFX, game-engine workflows, and pipeline-aware asset creation. I enjoy bridging artistic intent with technical execution, ensuring assets are both visually compelling and production-ready.

With a background in film and producing, I approach projects with a holistic mindset from concept development and visual storytelling to collaboration, iteration, and final presentation.
This interdisciplinary perspective allows me to communicate effectively across art, design, and engineering teams.

I am particularly interested in creating cinematic and interactive worlds for games, immersive installations, and real-time experiences, and I aim to contribute as an environment artist or technical artist on narrative-driven and visually rich projects.

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