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Oniboy

Project type

3D Arts

Date

April 2024

Location

Salt Lake City

This project is a 2.5D side-scrolling game developed by a six-person team, where I worked as the 3D Artist responsible for creating environment assets that support the game’s visual identity and side-scrolling gameplay. I designed and modeled key environmental elements, including a Japanese pagoda, using Maya for 3D modeling and Adobe Substance 3D Painter for texturing. My focus was on maintaining visual consistency, efficient asset creation, and readability within a 2.5D perspective to support smooth gameplay and world-building.

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